Thursday, March 19, 2009

OpenGL ES, OpenVG and OpenMAX

• OpenGL ES family
– fixed functionality (1.x)
– programmable (2.x)
• OpenVG
– 2D vector graphics
– SVG players, UI frameworks, low-level OS
graphics

OpenMAX
– building-blocks for multimedia codecs
– Integration level
• abstracted media lib interfaces: portability to different OSs
– Development level
• optimized routines: portability across processors

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